Somatosensory Dance Interaction System Based on Motion Evaluation Algorithm
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Jinghua Yu, Qing Wang, Hong Chen
Square dance is a way of physical exercise, entertainment and social interaction with high participation. In view of the characteristics of square dance activities and the problems of the actual implementation, this paper analyzed and improved the motion evaluation algorithm, and evaluated the human skeleton sequence which the Kinect captured in real time. This paper designed and integrated a motion sensing dance interaction system based on Kinect to serve the grass-roots public culture, to give full play to the effect of motion sensing interactive experience. Users can fully mobilize body subjective in the process of participation. It provides new activity way and convenience for grass-roots mass cultural activities.
square dance game, somatosensory game, motion evaluation