Design and Implementation of Interactive Narrative Games for Introverts
DOI: 10.23977/artpl.2023.041304 | Downloads: 43 | Views: 677
Author(s)
Tong Shao 1, Justin Bakse 1, David Carroll 1, Jessica Marshall 1
Affiliation(s)
1 Parsons School of Design, New School University, New York, U.S.A
Corresponding Author
Tong ShaoABSTRACT
Introverted individuals face many subtle and significant social challenges in their daily lives, and there are very few products designed specifically for them. The paper analyzes the personality traits of introverts and conducts research and organization of real story scenarios in their lives, forming the story scene of the game. A narrative game that can interact with introverts is designed. The game uses dramatic storytelling, symbolic visual language, and an interesting card game system to gradually reveal embedded narratives. By allowing players to explore and acknowledge some social dilemmas encountered by introverts in their social lives, it provides players with a safe and engaging virtual environment to experience and interact with their social activities.
KEYWORDS
Introverts, Narrative Games, Interactive, Scenario DesignCITE THIS PAPER
Tong Shao, Justin Bakse, David Carroll, Jessica Marshall, Design and Implementation of Interactive Narrative Games for Introverts. Art and Performance Letters (2023) Vol. 4: 17-24. DOI: http://dx.doi.org/10.23977/artpl.2023.041304.
REFERENCES
[1] Susan Cain. (2012)The Power of Introverts in a World That Can't Stop Talking [M], Crown Publishing Group, chap. 1&2.
[2] Grant, A. M., & Parker, S. K. (2009) Redesigning work design theories: The rise of relational and proactive perspectives. Academy of Management Annals, 3(1), 317-375.
[3] Susan Kane. (2013)Be the Best Introverter. Leadership Literature Cui. 23, 101-104.
[4] Marti Olsen Laney. (2002)The Introvert Advantage: How to Thrive in an Extroverted World, New York, Workman Publishing.
[5] Ashesh Gohil. (2020) inVisible: A guide to understanding & design for introverts, Rhode Island School of Design, 136-155.
[6] Yi Wang. (2023)Research on Emotional Design Methods for Serious Games. Computer and Information Technology. 31(05), 85-88.
[7] Yuhui Jiang. (2023)Emotional Games, Emotional Design, and Emotional Manipulation - An Electronic Game Between Science, Aesthetics, and Rhetoric. Literature and Art Research. 10, 111-123.
[8] Chen Du, Xiangping Cui, Ling Wei, et al. (2023) Research on Digital Education Game Design Based on Flow Experience Theory. Journal of Lanzhou University of Arts and Sciences. 39(05), 102-107.
Downloads: | 14332 |
---|---|
Visits: | 427412 |
Sponsors, Associates, and Links
-
Journal of Language Testing & Assessment
-
Information and Knowledge Management
-
Military and Armament Science
-
Media and Communication Research
-
Journal of Human Movement Science
-
Lecture Notes on History
-
Lecture Notes on Language and Literature
-
Philosophy Journal
-
Science of Law Journal
-
Journal of Political Science Research
-
Journal of Sociology and Ethnology
-
Advances in Broadcasting