Design components of serious game based on flow theories
DOI: 10.23977/aetp.2025.090311 | Downloads: 25 | Views: 513
Author(s)
Xinzhe Liao 1, Nurul Fazmidar Mohd Noor 2
Affiliation(s)
1 School of Film and Meida, Communication University of Kunming, Kunming, China
2 Department of Computer System & Technology, Faculty of Computer Science and Information Technology, University Malaya, Kuala Lumpur, Malaysia
Corresponding Author
Xinzhe LiaoABSTRACT
Serious games, defined as interactive digital systems designed with a primary purpose beyond entertainment, have been extensively applied across diverse sectors, including education, training, military, and healthcare. By transforming conventional pedagogical activities into dynamic, interactive learning experiences, these games shift learners from passive knowledge recipients to active constructors of knowledge. Empirical studies consistently demonstrate that serious games significantly enhance learner motivation, engagement, and educational outcomes. The dual imperative of serious games—simultaneously fulfilling educational objectives (e.g., knowledge acquisition, skill development, and affective improvement) and maintaining intrinsic playability—poses a critical challenge for designers and educators, necessitating a balance between instructional efficacy and motivational appeal. Flow theory, pioneered by Mihaly Csikszentmihalyi, has emerged as a pivotal framework for optimizing engagement in educational contexts. Research indicates that students achieving flow states—characterized by deep immersion and focused interaction—exhibit superior learning performance. This study synthesizes existing flow theory models and their applications in serious game design to propose seven key design elements: (1) learning and game goals, (2) immediate feedback, (3) adaptive challenge, (4) control and autonomy, (5) concentration, (6) reward and punishment, (7) sensory immersion. These elements collectively address the tension between educational rigor and engagement sustainability, offering evidence-based guidelines for designing serious games that optimize cognitive absorption, learner engagement, and pedagogical effectiveness. These key design components underscore the necessity of harmonizing skill-challenge equilibrium and systemic coherence to operationalize flow theory in practice, thereby advancing theoretical and applied dimensions of serious game design and development.
KEYWORDS
Serious game, Flow theories, Gamification, Game-based learningCITE THIS PAPER
Xinzhe Liao, Nurul Fazmidar Mohd Noor, Design components of serious game based on flow theories. Advances in Educational Technology and Psychology (2025) Vol. 9: 67-80. DOI: http://dx.doi.org/10.23977/aetp.2025.090311.
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