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Design and Implementation of a Unity-Based Experimental Walking Simulation with Dialogue-Driven Interaction and Looping Scene Control

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DOI: 10.23977/cpcs.2026.100108 | Downloads: 3 | Views: 23

Author(s)

Hanran Ma 1

Affiliation(s)

1 Chongqing Daoshi Cultural Consulting Co., Ltd, Chongqing, China

Corresponding Author

Hanran Ma

ABSTRACT

This paper examines the design and implementation of a Unity-based experimental walking simulation as a case study in scene control, dialogue-gated progression, and lightweight modular scripting. Although walking simulators are often discussed in terms of atmosphere and environmental storytelling, the implementation logic of small independent projects is less frequently documented. This paper addresses that gap through On the Other Side of the Wall, a first-person interactive work built around constrained traversal, looping reset structures, and embedded generative media. Rather than treating these elements as isolated artistic features, the paper analyzes them as parts of a coordinated runtime system. The study shows that a relatively small set of reusable scripts can support coherent progression and a consistent environmental rhythm without requiring large-scale production resources. By documenting the project at the level of system design, the paper offers a practical reference for low-cost interactive scene development and shows how experimental artworks can produce transferable technical knowledge.

KEYWORDS

Unity; walking simulation; interaction design; scene control; experimental game

CITE THIS PAPER

Hanran Ma. Design and Implementation of a Unity-Based Experimental Walking Simulation with Dialogue-Driven Interaction and Looping Scene Control. Computing, Performance and Communication Systems (2026). Vol. 10, No. 1, 69-75. DOI: http://dx.doi.org/10.23977/cpcs.2026.100108.

REFERENCES

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