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Action Research on the Training of Children's Planning Ability with Game Experience as the Carrier

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DOI: 10.23977/appep.2023.040309 | Downloads: 5 | Views: 309


Chunping Xu 1, Naikai Wang 2


1 Kindergarten of Xiamen University Tan Keh Kee College, Nanbin Street, Zhangzhou City, China
2 Nanning Normal University, Hexing Road, Qingxiu District, Nanning City, China

Corresponding Author

Naikai Wang


The cultivation of children's planning ability is one of the requirements in the Guidelines for Kindergarten Education of the Ministry of Education of the People's Republic of China (Trial). Games are the main way of learning for children. Making game plans independently can effectively improve the initiative of participating in activities. In order to better cultivate children's planning ability with game experience as the carrier, the research group selected the senior class of kindergarten for action research. Through "investigation" and "reflection", the research group found many problems in the cultivation of children's planning ability. Then, guided by "problems", we set up an environment and atmosphere for children to plan independently. By taking "graphic illustration" as the breakthrough point, we can promote children to implement game plans independently. This study provides a reference for kindergartens to improve their planning ability.


Children, game, planning ability, cultivation mechanism, action research


Chunping Xu, Naikai Wang, Action Research on the Training of Children's Planning Ability with Game Experience as the Carrier. Applied & Educational Psychology (2023) Vol. 4: 59-64. DOI:


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