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Action Research on the Training of Children's Planning Ability with Game Experience as the Carrier

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DOI: 10.23977/appep.2023.040309 | Downloads: 5 | Views: 309

Author(s)

Chunping Xu 1, Naikai Wang 2

Affiliation(s)

1 Kindergarten of Xiamen University Tan Keh Kee College, Nanbin Street, Zhangzhou City, China
2 Nanning Normal University, Hexing Road, Qingxiu District, Nanning City, China

Corresponding Author

Naikai Wang

ABSTRACT

The cultivation of children's planning ability is one of the requirements in the Guidelines for Kindergarten Education of the Ministry of Education of the People's Republic of China (Trial). Games are the main way of learning for children. Making game plans independently can effectively improve the initiative of participating in activities. In order to better cultivate children's planning ability with game experience as the carrier, the research group selected the senior class of kindergarten for action research. Through "investigation" and "reflection", the research group found many problems in the cultivation of children's planning ability. Then, guided by "problems", we set up an environment and atmosphere for children to plan independently. By taking "graphic illustration" as the breakthrough point, we can promote children to implement game plans independently. This study provides a reference for kindergartens to improve their planning ability.

KEYWORDS

Children, game, planning ability, cultivation mechanism, action research

CITE THIS PAPER

Chunping Xu, Naikai Wang, Action Research on the Training of Children's Planning Ability with Game Experience as the Carrier. Applied & Educational Psychology (2023) Vol. 4: 59-64. DOI: http://dx.doi.org/10.23977/appep.2023.040309.

REFERENCES

[1] Ministry of Education of the People's Republic of China. Guidelines for Kindergarten Education (Trial) Beijing: Beijing Normal University Press, 2001.
[2] Qin Xufang, Zhang Jie, Lin Yu. From "Knowing" to "doing": Action research on teachers' support for children's ability to improve planning -- Based on outdoor autonomous games. Journal of Ningbo Institute of Education, 2022, 24(04):1-7.
[3] Niu Xiaoli. Promoting children's deep learning in outdoor autonomous games. New Wisdom, 2022(07):41-43.
[4] Liu Shumin. Plasticity of children's planning ability. Northeast Normal University, 2012.
[5] Zheng Xiao-shuang, Wang Jie-ping. Research on activity Practice based on project-based learning. Shanghai Nursery School, 2022, (Z3):38-41.
[6] Liu Suqiu. Research on supporting strategies of children's planning ability in one-day kindergarten activities. Teachers, 2022, (03): 84-86.

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