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Design and Development of Card Games Based on Unity 3D

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DOI: 10.23977/meimie.2019.43064

Author(s)

Yucong Pan, Kun Wang, Hanqi Shao, Zhenghe Chen, Wenli Dong, Xin Wang

Corresponding Author

Yucong Pan

ABSTRACT

Card games originate from the role-playing card games played by two or more people on the table. Players play the role in the background of the game and play games using cards on a Turn-Base Strategy. Card games are the mainstream in China's mobile game market, and because of their non-real-time characteristics, they are very different from ordinary games in coding: a large part of the calculation is not done in Update (), but using a very convenient function in Unity – Coroutine to solve. This paper introduces in detail the development process of a card game named Dice of Destiny, including game design, programming, interface design, card model and mapping, and so on. Among them, programming is the key part of the whole game. How to use the collaboration to realize many functions of the game conveniently is the innovation in the technical link.

KEYWORDS

Unity 3D, Coroutine, Role-Play Game, Card Game

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