Platform Capitalism: Social Gamification in Innovative Advertising Practice of the App
DOI: 10.23977/mediacr.2024.050417 | Downloads: 14 | Views: 214
Author(s)
Jinhou Zheng 1
Affiliation(s)
1 Department of Media Studies, University of Virginia, 217 Wilson Hall University of Virginia, Charlottesville, Virginia, the United States
Corresponding Author
Jinhou ZhengABSTRACT
This article attempts to discuss the innovative application of gamification measures in mobile App design. Currently, many apps continue to incorporate gamification measures, aiming to increase user engagement within the platform and enhance interaction among users. This article argues that gamification measures have essentially become a means of platform capitalism, aiming to exploit users' attention and time spent within the app for extended periods, while concealing suppliers' advertisements in the form of games and interactions during everyday app usage activities. This represents an innovative advertising practice within apps, encouraging active user participation through gaming and rewards, and creating competitive and entertainment effects through integration with social networks. This article presents case studies of three innovative app designs: Pinduoduo, the live bullet interactive screen game on Chinese TikTok, and WeChat mini-games programs, to illustrate these points. The research suggests that future software designs will gradually strengthen the concept of social gaming, making them not only easy to spread but also difficult for users to resist.
KEYWORDS
Platform capitalism, Gamification, App design, Digital economy, Entertainment advertisement, Douyin, Pinduoduo, WeChatCITE THIS PAPER
Jinhou Zheng, Platform Capitalism: Social Gamification in Innovative Advertising Practice of the App. Media and Communication Research (2024) Vol. 5: 122-128. DOI: http://dx.doi.org/10.23977/mediacr.2024.050417.
REFERENCES
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